Swarm ant robotics for a dynamic cleaning problem-upper bounds
Yaniv Altshuler, Vladimir Yanovski, et al.
ICARA 2009
Prioritized-Layered Projection (PLP) is a technique for fast rendering of high depth complexity scenes. It works by estimating the visible polygons of a scene from a given viewpoint incrementally one primitive at a time. It is not a conservative technique instead PLP is suitable for the computation of partially correct images for use as part of time-critical rendering systems. From a very high level PLP amounts to a modification of a simple view-frustum culling algorithm however it requires the computation of a special occupancy-based tessellation and the assignment to each cell of the tessellation a solidityva\ue which is used to compute a special ordering on how primitives get projected. In this paper we detail the PLP algorithm its main components and implementation. We also provide experimental evidence of its performance including results on two types of spatial tessellation (using octree- and Delaunay-based tessellations) and several datasets. We also discuss several extensions of our technique. © 2000 IEEE.
Yaniv Altshuler, Vladimir Yanovski, et al.
ICARA 2009
Ritwik Kumar, Arunava Banerjee, et al.
IEEE TPAMI
Hagen Soltau, Lidia Mangu, et al.
ASRU 2011
George Saon
SLT 2014