About cookies on this site Our websites require some cookies to function properly (required). In addition, other cookies may be used with your consent to analyze site usage, improve the user experience and for advertising. For more information, please review your options. By visiting our website, you agree to our processing of information as described in IBM’sprivacy statement. To provide a smooth navigation, your cookie preferences will be shared across the IBM web domains listed here.
Publication
3DV 2020
Conference paper
Precomputed Radiance Transfer for Reflectance and Lighting Estimation
Abstract
Decomposing scenes into reflectance and lighting is an important task for applications such as relighting, image matching or content creation. Advanced light transport effects like occlusion and indirect lighting are often ignored, leading to subpar decompositions in which the albedo needs to compensate for insufficiencies in the estimated shading. We show how to account for these advanced lighting effects by utilizing precomputed radiance transfer to estimate reflectance and lighting. Given the geometry of an object and one or multiple images, our method reconstructs the object's surface reflectance properties - such as its albedo and glossiness - as well as a colored lighting environment map. Evaluation on synthetic and real data shows that incorporation of indirect light leads to qualitatively and quantitatively improved results.