Lixi Zhou, Jiaqing Chen, et al.
VLDB
Wireframe modelling has been discredited as a primary shape representation technique, but is still useful as a fast way to display simple objects, in particular when selecting projections. Computing wireframes from set-theoretic solid models is potentially very time-consuming. Recursive division of the object space may easily be used to accelerate this process, but the resulting wireframes are unnecessarily segmented. By searching for the vertices of a model and deriving submodels, which are then used to find edges between vertices, a program has been written that both exhibits the good complexity performance of recursive division and produces wireframes containing maximal length wires. © 1986.
Lixi Zhou, Jiaqing Chen, et al.
VLDB
B.K. Boguraev, Mary S. Neff
HICSS 2000
Leo Liberti, James Ostrowski
Journal of Global Optimization
Alfonso P. Cardenas, Larry F. Bowman, et al.
ACM Annual Conference 1975