Michelle Brachman, Qian Pan, et al.
IUI 2023
There has recently been an explosion of work in the human-robot interaction (HRI) community on the use of mixed, augmented, and virtual reality. We present a novel conceptual framework to characterize and cluster work in this new area and identify gaps for future research. We begin by introducing the Plane of Interaction: a framework for characterizing interactive technologies in a 2D space informed by the Model-View-Controller design pattern. We then describe how Interactive Design Elements that contribute to the interactivity of a technology can be characterized within this space and present a taxonomy of mixed-reality interactive design elements. We then discuss how these elements may be rendered onto both reality- and virtuality-based environments using a variety of hardware devices and introduce the Reality-Virtuality Interaction Cube: a three-dimensional continuum representing the design space of interactive technologies formed by combining the Plane of Interaction with the Reality-Virtuality Continuum. Finally, we demonstrate the feasibility and utility of this framework by clustering and analyzing the set of papers presented at the 2018 VAM-HRI workshop.
Michelle Brachman, Qian Pan, et al.
IUI 2023
Michelle Brachman, Christopher Bygrave, et al.
AAAI 2022
Tathagata Chakraborti, Jungkoo Kang, et al.
AAAI 2024
Tathagata Chakraborti, Kartik Talamadupula, et al.
AAAI-FS 2017