Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Beomseok Nam, Henrique Andrade, et al.
ACM/IEEE SC 2006
Hendrik F. Hamann
InterPACK 2013
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ICWS 2008
S.M. Sadjadi, S. Chen, et al.
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