Conference paper
A cluster based approach for network distance embedding
Sanghwan Lee, Sambit Sahu
ISCIT 2009
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Sanghwan Lee, Sambit Sahu
ISCIT 2009
Robert E. Donovan
INTERSPEECH - Eurospeech 2001
Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Raghu Krishnapuram, Krishna Kummamuru
IFSA 2003