Publication
Graphics Interfac 1991
Conference paper

Application of motion design and control for physically-based animation

Abstract

We describe a variety of physically-based simulation techniques used to generate the motion of objects for computer animated scenes. Using classical mechanics, we model rigid, flexible and breakable objects and their interaction with wind fields. Complex motion can be controlled by specifying initial conditions, designing wind fields, and using an interactive previewing capability to view the results prior to final rendering. Examples are given of how simulation is used to create animated scenes that contain rigid and wind blown flexible objects.

Date

Publication

Graphics Interfac 1991